![]() The awkward animations frequently took me out of the experience. Moments like seeing a dog slide across the ground for a couple seconds or seeing Sid wash dishes by oddly rubbing his hands together are distracting. None of them are very emotive, and they don’t display any facial expressions. ![]() Nice details like foliage swaying in the breeze and ocean waves realistically splashing against shore-side rocks create an inviting environment that screams “summertime.”Ĭharacters, on the other hand, are more basic. It features a pastel color palette that makes for a bright mood. The game opts for a more simplistic art style. I often got frustrated because an awning or wall was blocking my view, and I could only rotate the camera in particular sections of the game, which made many moments needlessly aggravating. And since movement isn’t precise and fluid, the exploration sections of the game are less enjoyable, especially since most areas in the game have narrow paths between objects.Īnother issue I had was the game’s camera. I got stuck on objects far too often (and even observed NPCs with the same problem). Unfortunately, I did run into some issues with Forgotten Fields outside of its narrative. I felt like Forgotten Fields was ultimately satisfying whichever choice I went with. A culmination based on how I felt about everything leading up to that point, it makes for a multiple-choice ending that isn’t boiled down to choosing the “good” or “bad” ending. Without getting into spoilers, the thing I liked about the final act of the game is the decision I had to make. I wish these sections were more narratively developed so that I could be more invested when they appeared. These sections help add to Sid’s narrative arc, but I found them to be too short and far less interesting than when I was playing as Sid. In these playable sections, you control a female protagonist in a fantasy world. Between moments of clarity and after dialogue sequences, Sid daydreams about his next story. Throughout the game, Sid is trying to come up with a story for his next book. I put myself in Sid’s shoes often, which made this experience overall more personal. I think if you’re like me, this aspect of the game is highly relatable and makes for a more engrossing experience. It’s an issue that Sid struggles with throughout the entire game. I’m at the age where I certainly get nostalgic for the things in my past. There are a number of thought-provoking sequences that had me relating heavily. Instead, it feels more genuine and realistic. It makes for a more melancholy, grounded experience that doesn’t beat around the bush. Dialogue touches on topics ranging from nostalgia, getting old, adulthood, philosophy and even social media. There is plenty of dialogue that develops Sid’s friends to a decent degree, given the brief time spent with them. The main thing you do in this game is read dialogue between characters. Forgotten Fields and Remembered Childhoods ![]() In between these more mechanically-driven sequences, he talks to a number of people. Sid does menial tasks, from helping his mother set up the party to helping some kids retrieve a soccer ball that got stuck on a tree branch. I say “grounded,” because this game is very much a slice-of-life kind of experience. From this point on, Sid goes on a grounded journey of self-discovery. She has invited Sid along with a number of the friends he grew up with. Early on in the game, Sid gets an invitation to a moving-away party being thrown by his mother. The spark, the passion to write has seemingly left him. In Forgotten Fields, you play as Sid, a writer dealing with writer’s block. Forgotten Fields by Frostwood Interactive
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